Past event — This event ended 30 days ago.

Workshops
Rendering Skinned Crowds in Unity
Aug11
Tuesday, August 11, 202617:30 – 20:30About the event
**Gabriel de la Cruz** will be giving a talk on rendering skinned crowds efficiently — real techniques for animating thousands of characters at once. **Gabriel de la Cruz - Senior Graphics Engineer, Unity** We'll look at baking bone animations into textures, moving transform data off the CPU entirely, and then performing the skinning directly in the shader — sampling that baked data per-vertex to animate massive crowds without tanking performance. **Program:** 17:30 - **Sandwiches, sodas and mingling** 18:00 - **Welcome** 18:10 - **Talk** 19:30 (approx.) - **Mingling continues** 21:30 - **Venue closing**





